Thursday, March 14, 2013

Thesis Presentations

Design for Manuals 

The first thesis topic was about designing for manuals because they are becoming obsolete, media is the new form for learning. Learning from manuals take time opposed to watching a quick video on youtube, so she looked into how you could design a manual that will be more intriguing than a video. Her idea was instead to streamline these manuals. She talks about a social  networking app that people can join and log there thoughts on solutions to problems they might have on a certain product.

Kinetic Typography Implementing Narrative: by Corina Rivera

Telling stories is the way we share experiences, the most common storytelling these day are though cinematic film. Typography can be used to convey a type of setting, to voice a personality, behaviors, or flaws. She talks about the physical characteristics of animation and gives examples of how they are applied in specific scenes of different movies (such as the shrink and stretch method used when jumping).  Just like the physical characteristics you see in animation you can also see it in typography (they are called typographic personas). Understanding key principles of the gestalt system along with using appropriate typography in the right settings will save you from an ironic feeling that puts you into a different frame of mind. Using typography appropriately will help to understand the self organizing tendencies of the brain and it's nature.

Through this thesis Corina would like to apply her new found knowledge and design a typographic logo/ title sequence.

Science Fiction As A Reactive Cultural Determinant: Kelsey Hatch


Utopia: the ideal society with equality 
Distopia: degraded society with political issues.

Both of these can be related to society but it can also be used for an individual character as well. She talks about certain science fiction movies and how they are known for certain things. An example she used was the lightsabors from Star Wars, and the live long and proper sign that Spock gives in Star Track. These are Icon that viewers remember; and maintaing these icons are very important in recognizing these films. This Is important when moving forward as well our technology is changing and we want to update, add new effects, and change things to look more futuristic; by doing this however you are walking a fine line of losing the originality of the link the viewers use to associate themselves with those films.


Her next step now that she has an understanding of the theories in science fiction she wants to apply it in making a fantom game website combining Pinterest in a game type of way.

this is a very interesting topic that brought up a lot of conversation.

Information Graphics

Dates back to the hieroglyphs that were commonly used to tell stories, and to record history. We are shifting to that again by organizing a lot of different information and organizing it into graph like imagery known as Info-graphics. Info-graphics simplify everything into a few simple images instead of using large amounts of data. Although simplifying is good, he has also considered that to much simplification considered over simplification can lead to confusion,  simplifying things like symbols can start to look like other things and might me misunderstood and then the meaning itself is lost.

He also talks about Analytical Design where people automatically know what something will be talking about based on it's icon example, the apple icon, the twitter bird, and the Facebook logo.

his final project will be two print versions of info-graphic one with a smart phone application, and another one as a motion info-graphic piece. 

Right now he has a basis of his thesis but I don't understand what he is doing with it or why. He hasn't fully addressed the idea of color on info graphics. In info-graphics uou have a subject, an amount, and a change, all of which you use color for. He never really addressed color in this way, he mentioned culture and color but I feel like this is something he could have addressed as well.





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